An affine transformation is one that keeps lines parallel, but not necessarily angles and distances.

[   a    c    tx
    b    d    ty
    0    0    1    ]

a, b, c, and d are used for things like scaling, rotation, shear, and so on. tx and ty are translations. To use this, you will place your matrix with the x y coordinates on the right.

The identity matrix is

1    0    tx
0    1    ty
0    0    1

to rotate clockwise, when y axis is pointing down:

cos T    -sin T     tx
sin T     cos T     ty
    0         0      1

How this would look in LaTeX

\documentclass{article}
\usepackage{amsmath} % Include the amsmath package
 
\begin{document}
 
\[
\begin{bmatrix}
    a & c & tx \\
    b & d & ty \\
    0 & 0 & 1 \\
\end{bmatrix}
\begin{bmatrix}
    x \\
    y \\
    1 \\
\end{bmatrix}
\]
 
\end{document}

Further Reading

https://medium.com/hipster-color-science/computing-2d-affine-transformations-using-only-matrix-multiplication-2ccb31b52181